From 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 21 Jan 2018 23:13:25 +1000 Subject: AbstractTexture: Move Bind() method to Renderer This makes state tracking simpler, and enables easier porting to command lists later on. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 36175f0215..e5afa1399f 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -476,8 +476,6 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u glDispatchCompute(dispatch_groups.first, dispatch_groups.second, 1); glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); - OGLTexture::SetStage(); - #ifdef TIME_TEXTURE_DECODING WARN_LOG(VIDEO, "Decode texture format %u size %ux%u took %.4fms", static_cast(format), width, height, timer.GetTimeMilliseconds()); -- cgit v1.2.3