From 29e05c5ff854c87b79ae06bd71161d0ec2468ac8 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Mon, 29 Dec 2014 11:18:14 +0100 Subject: Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders. Shaders may be compiled before the FramebufferManager is initialized. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 0adb078cd5..4199604cd0 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -400,7 +400,7 @@ void TextureCache::CompileShaders() " gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n" "}\n"; - const char *GProgram = FramebufferManager::GetEFBLayers() > 1 ? + const char *GProgram = g_ActiveConfig.iStereoMode > 0 ? "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 6) out;\n" "in vec3 v_uv0[3];\n" -- cgit v1.2.3