From 42bb48bd460d0ee1e11691b4de9aeab9510a43fa Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 4 Dec 2014 14:59:16 +0100 Subject: FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. --- Source/Core/VideoBackends/OGL/TextureConverter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index ece33797a6..8753b58e8a 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -365,7 +365,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur // switch to texture converter frame buffer // attach destTexture as color destination FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[1]); - glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0); + FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, destTexture, 0); // activate source texture // set srcAddr as data for source texture -- cgit v1.2.3