From 2237a6a04c11fa9253f68235fbe2bc060777cecd Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 2 Sep 2017 18:05:49 -0400 Subject: OGL/VertexManager: Make vertex and index buffer handles private These are only ever read, but not written to outside of the VertexManager class. --- Source/Core/VideoBackends/OGL/VertexManager.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/VertexManager.cpp') diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index 9f8d87eceb..19b9734be2 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -61,6 +61,16 @@ void VertexManager::DestroyDeviceObjects() s_indexBuffer.reset(); } +GLuint VertexManager::GetVertexBufferHandle() const +{ + return m_vertex_buffers; +} + +GLuint VertexManager::GetIndexBufferHandle() const +{ + return m_index_buffers; +} + void VertexManager::PrepareDrawBuffers(u32 stride) { u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride; -- cgit v1.2.3