From 6089e4470ab2636c9c8d697905ee79135e33072f Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 30 Jan 2014 16:38:11 +0100 Subject: OGL: remove ubo workaround This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year. --- Source/Core/VideoBackends/OGL/VertexManager.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/VertexManager.cpp') diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index dba3874ec6..aed97e2ebd 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -186,11 +186,6 @@ void VertexManager::vFlush() if (useDstAlpha && !dualSourcePossible) { ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components); - if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) - { - // Need to upload these again, if we don't support UBO - ProgramShaderCache::UploadConstants(); - } // only update alpha glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); -- cgit v1.2.3