From 5326a18fdfe520ed424d9d7c811191cfb55aeb08 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 31 Mar 2017 21:55:26 +1000 Subject: OGL: Fix MSAA being forced to 1x This was a regression from the remove-everything-static-from-renderer PR. As the comment indicates, it would be nice to move all of this logic out of the Renderer constructor, but this is a much larger change. --- Source/Core/VideoBackends/OGL/main.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/main.cpp') diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index c1cf73f413..300d096978 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -170,10 +170,6 @@ bool VideoBackend::FillBackendInfo() return false; } - glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples); - if (g_ogl_config.max_samples < 1 || !g_ogl_config.bSupportsMSAA) - g_ogl_config.max_samples = 1; - // TODO: Move the remaining fields from the Renderer constructor here. return true; } -- cgit v1.2.3