From ad1f7576ade16e5ab6d3d914812bff38d956606e Mon Sep 17 00:00:00 2001 From: degasus Date: Sat, 19 Dec 2015 11:00:05 +0100 Subject: VideoConfig: Use "GFX.ini" for both D3D and OGL. They share the same format, so there is no need to separate their configs. --- Source/Core/VideoBackends/OGL/main.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/main.cpp') diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index e38663402f..1134b26302 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -145,7 +145,10 @@ bool VideoBackend::Initialize(void* window_handle) frameCount = 0; - g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini"); + if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini")) + g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"); + else + g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini"); g_Config.GameIniLoad(); g_Config.UpdateProjectionHack(); g_Config.VerifyValidity(); -- cgit v1.2.3