From 07e4b4f7c4079a8cef8f8e875ad281b508fc63e8 Mon Sep 17 00:00:00 2001 From: ghost Date: Tue, 22 Sep 2015 03:25:37 +0300 Subject: VideoBackend: Video config filename is now exposed in VideoBackends. It reduces redundancy. Needed make possible to save current video config. --- Source/Core/VideoBackends/OGL/main.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/main.cpp') diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 1b4ae331b6..be991a33a2 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -97,6 +97,11 @@ std::string VideoBackend::GetDisplayName() const return "OpenGL"; } +std::string VideoBackend::GetConfigName() const +{ + return "gfx_opengl"; +} + static std::vector GetShaders(const std::string &sub_dir = "") { std::vector paths = DoFileSearch({"*.glsl"}, { @@ -134,7 +139,7 @@ void VideoBackend::ShowConfig(void *_hParent) { if (!s_BackendInitialized) InitBackendInfo(); - Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl"); + Host_ShowVideoConfig(_hParent, GetDisplayName(), GetConfigName()); } bool VideoBackend::Initialize(void *window_handle) @@ -144,7 +149,7 @@ bool VideoBackend::Initialize(void *window_handle) frameCount = 0; - g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini"); + g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini"); g_Config.GameIniLoad(); g_Config.UpdateProjectionHack(); g_Config.VerifyValidity(); -- cgit v1.2.3