From b406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 14 Dec 2014 21:23:13 +0100 Subject: VideoCommon: Add a separate constants buffer for the geometry shader. --- Source/Core/VideoBackends/OGL/main.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/main.cpp') diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index eb486c811b..addfcf0533 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -65,6 +65,7 @@ Make AA apply instantly during gameplay if possible #include "VideoCommon/BPStructs.h" #include "VideoCommon/CommandProcessor.h" #include "VideoCommon/Fifo.h" +#include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/LookUpTables.h" @@ -202,6 +203,7 @@ void VideoBackend::Video_Prepare() IndexGenerator::Init(); VertexShaderManager::Init(); PixelShaderManager::Init(); + GeometryShaderManager::Init(); ProgramShaderCache::Init(); g_texture_cache = new TextureCache(); g_sampler_cache = new SamplerCache(); @@ -243,6 +245,7 @@ void VideoBackend::Video_Cleanup() ProgramShaderCache::Shutdown(); VertexShaderManager::Shutdown(); PixelShaderManager::Shutdown(); + GeometryShaderManager::Shutdown(); delete g_perf_query; g_perf_query = nullptr; delete g_vertex_manager; -- cgit v1.2.3