From c211450b997effa6d91059fb0aaa564892297719 Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 13 Nov 2014 23:26:49 +0100 Subject: OGL: implement bounding box support with ssbo This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. --- Source/Core/VideoBackends/OGL/main.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/main.cpp') diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 810509b0a9..eb01d3355a 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -48,6 +48,7 @@ Make AA apply instantly during gameplay if possible #include "Core/Core.h" #include "Core/Host.h" +#include "VideoBackends/OGL/BoundingBox.h" #include "VideoBackends/OGL/FramebufferManager.h" #include "VideoBackends/OGL/GLInterfaceBase.h" #include "VideoBackends/OGL/GLUtil.h" @@ -205,6 +206,7 @@ void VideoBackend::Video_Prepare() Renderer::Init(); VertexLoaderManager::Init(); TextureConverter::Init(); + BoundingBox::Init(); // Notify the core that the video backend is ready Host_Message(WM_USER_CREATE); @@ -229,6 +231,7 @@ void VideoBackend::Video_Cleanup() // The following calls are NOT Thread Safe // And need to be called from the video thread Renderer::Shutdown(); + BoundingBox::Shutdown(); TextureConverter::Shutdown(); VertexLoaderManager::Shutdown(); delete g_sampler_cache; -- cgit v1.2.3