From 5d793881b0d87cad4c7e8847353abfb295b79ebb Mon Sep 17 00:00:00 2001 From: Paul Olszewski Date: Sat, 7 Jun 2014 11:30:39 +0900 Subject: Fix the capitalization of "GameCube" throughout the project. --- Source/Core/VideoBackends/Software/EfbInterface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp') diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp index 0eff1cd226..8187345d89 100644 --- a/Source/Core/VideoBackends/Software/EfbInterface.cpp +++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp @@ -556,7 +556,7 @@ namespace EfbInterface } } - // Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion + // Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { if (fbWidth*fbHeight > 640*568) { ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight); -- cgit v1.2.3