From b25e1a2eb4fd20ba84103549a59ea4c4a8639641 Mon Sep 17 00:00:00 2001 From: Stevoisiak Date: Thu, 13 Nov 2014 21:28:27 -0500 Subject: Various formatting and consistency fixes --- Source/Core/VideoBackends/Software/EfbInterface.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp') diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp index 172dd5ae23..fad9660c14 100644 --- a/Source/Core/VideoBackends/Software/EfbInterface.cpp +++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp @@ -540,7 +540,7 @@ namespace EfbInterface { // YU pixel xfb_in_ram[x].Y = scanline[i].Y + 16; - // we mix our color difrences in 10 bit space so it will round more accurately + // we mix our color differences in 10 bit space so it will round more accurately // U[i] = 1/4 * U[i-1] + 1/2 * U[i] + 1/4 * U[i+1] xfb_in_ram[x].UV = 128 + ((scanline[i-1].U + (scanline[i].U << 1) + scanline[i+1].U) >> 2); @@ -553,7 +553,7 @@ namespace EfbInterface } } - // Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion + // Like CopyToXFB, but we copy directly into the opengl color texture without going via GameCube main memory or doing a yuyv conversion void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) -- cgit v1.2.3