From bdcd5ba39bd3a7af45087644f5dea6071bbafea8 Mon Sep 17 00:00:00 2001 From: magumagu Date: Sat, 29 Mar 2014 13:10:43 -0700 Subject: SW backend: make shaders work on Intel/Windows. Apparently the Intel shader compiler doesn't implement "#if" correctly... so use "#ifdef" instead. --- Source/Core/VideoBackends/Software/HwRasterizer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/Software/HwRasterizer.cpp') diff --git a/Source/Core/VideoBackends/Software/HwRasterizer.cpp b/Source/Core/VideoBackends/Software/HwRasterizer.cpp index e140199c43..1a85b34263 100644 --- a/Source/Core/VideoBackends/Software/HwRasterizer.cpp +++ b/Source/Core/VideoBackends/Software/HwRasterizer.cpp @@ -39,7 +39,7 @@ namespace HwRasterizer { // Color Vertices static const char *fragcolText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "varying vec4 TexCoordOut;\n" @@ -48,7 +48,7 @@ namespace HwRasterizer "}\n"; // Texture Vertices static const char *fragtexText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#define texture2DRect texture2D\n" "#define sampler2DRect sampler2D\n" @@ -60,7 +60,7 @@ namespace HwRasterizer "}\n"; // Clear shader static const char *fragclearText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "uniform vec4 Color;\n" -- cgit v1.2.3