From e60268bd4274de510f5214d6eedafba30a253984 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 30 May 2019 03:07:40 -0400 Subject: VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function. --- Source/Core/VideoBackends/Software/SWRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp') diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 2eff9a2f0d..c933f5f496 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -68,7 +68,7 @@ public: }; std::unique_ptr -SWRenderer::CreateShaderFromSource(ShaderStage stage, const char* source, size_t length) +SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source) { return std::make_unique(stage); } -- cgit v1.2.3