From 9e798eec94a8ebe94c1ef8270b504b5698b2a0f5 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 29 Apr 2018 18:52:30 +1000 Subject: Implement EFB copy filter and gamma in hardware backends Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. --- Source/Core/VideoBackends/Software/SWRenderer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp') diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 51b035dd82..f4e322619d 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -87,8 +87,7 @@ std::unique_ptr SWRenderer::CreatePipeline(const AbstractPipel } // Called on the GPU thread -void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, - float Gamma) +void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks) { OSD::DoCallbacks(OSD::CallbackType::OnFrame); -- cgit v1.2.3