From e3e0399af2c7957fb1636689103cae03e2e26db4 Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 17 Sep 2015 18:12:20 +0200 Subject: VideoSW: Drop HwRasterizer I don't remember it being working, and nobody cares about performance of videosw. --- Source/Core/VideoBackends/Software/SWRenderer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp') diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 761cc667df..df005fee40 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -211,8 +211,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt void SWRenderer::Swap(u32 fbWidth, u32 fbHeight) { GLInterface->Update(); // just updates the render window position and the backbuffer size - if (!g_SWVideoConfig.bHwRasterizer) - SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight); + SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight); swstats.frameCount++; SWRenderer::SwapBuffer(); -- cgit v1.2.3