From 4595b89ad80ce2384d188de802ee03a183eb5905 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Fri, 12 Nov 2021 14:32:17 -0800 Subject: VideoCommon: Remove bSupportsOversizedViewports I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code). --- Source/Core/VideoBackends/Software/SWmain.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp') diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp index 753f869c8e..a74b2eb1c9 100644 --- a/Source/Core/VideoBackends/Software/SWmain.cpp +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -68,7 +68,6 @@ void VideoSoftware::InitBackendInfo() g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; - g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsPrimitiveRestart = false; g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsComputeShaders = false; -- cgit v1.2.3