From 33d8166620d308f5d7644e64ca92e588ff75fa44 Mon Sep 17 00:00:00 2001 From: Matthew Parlane Date: Sun, 17 Nov 2013 11:12:07 +1300 Subject: Use IOFile for TextureToPng to support non-ascii Changed save texture/screenshot uses to std::string Removed unneeded new/delete calls when dealing with temp data. --- Source/Core/VideoBackends/Software/Src/SWRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Software/Src/SWRenderer.cpp') diff --git a/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp b/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp index 1f5430ae49..069ca5eebc 100644 --- a/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp @@ -142,7 +142,7 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height) if (s_bScreenshot) { std::lock_guard lk(s_criticalScreenshot); - TextureToPng(texture, width*4, s_sScreenshotName.c_str(), width, height, false); + TextureToPng(texture, width*4, s_sScreenshotName, width, height, false); // Reset settings s_sScreenshotName.clear(); s_bScreenshot = false; -- cgit v1.2.3