From afe47ff8479ceb816e54aab2523cb6cccf046923 Mon Sep 17 00:00:00 2001 From: Scott Mansell Date: Sun, 24 Nov 2013 00:15:08 +1300 Subject: Increase res of color texture to match PAL Super Smash Bros: Brawl The pal version of SSBB has a 640x568 xfb, which is larger than the efb. Increase the size of the static textures and put in some runtime checks to prevent buffer overruns. --- Source/Core/VideoBackends/Software/Src/SWRenderer.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Software/Src/SWRenderer.cpp') diff --git a/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp b/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp index 83d542bcec..62d2970160 100644 --- a/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp @@ -20,7 +20,7 @@ static GLint attr_pos = -1, attr_tex = -1; static GLint uni_tex = -1; static GLuint program; -static u8 s_xfbColorTexture[2][EFB_WIDTH*EFB_HEIGHT*4]; +static u8 s_xfbColorTexture[2][640*568*4]; static int s_currentColorTexture = 0; static volatile bool s_bScreenshot; @@ -154,6 +154,11 @@ void SWRenderer::swapColorTexture() { void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight) { + if(fbWidth*fbHeight > 640*568) { + ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight); + return; + } + u32 offset = 0; u8 *TexturePointer = getColorTexture(); -- cgit v1.2.3