From 9e798eec94a8ebe94c1ef8270b504b5698b2a0f5 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 29 Apr 2018 18:52:30 +1000 Subject: Implement EFB copy filter and gamma in hardware backends Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. --- Source/Core/VideoBackends/Software/TextureEncoder.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/Software/TextureEncoder.h') diff --git a/Source/Core/VideoBackends/Software/TextureEncoder.h b/Source/Core/VideoBackends/Software/TextureEncoder.h index ec21c97c42..20aa05605a 100644 --- a/Source/Core/VideoBackends/Software/TextureEncoder.h +++ b/Source/Core/VideoBackends/Software/TextureEncoder.h @@ -5,12 +5,12 @@ #pragma once #include "Common/CommonTypes.h" +#include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" -struct EFBCopyParams; - namespace TextureEncoder { void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half); + u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half, + float y_scale, float gamma); } -- cgit v1.2.3