From 22e1aa5bb4a159d6d66a321f978917614aa36331 Mon Sep 17 00:00:00 2001 From: degasus Date: Tue, 8 Jul 2014 14:29:26 +0200 Subject: mark all local functions as static --- Source/Core/VideoBackends/Software/TransformUnit.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp') diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp index f79c57be00..e0907d7543 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.cpp +++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp @@ -19,42 +19,42 @@ namespace TransformUnit { -void MultiplyVec2Mat24(const Vec3 &vec, const float *mat, Vec3 &result) +static void MultiplyVec2Mat24(const Vec3 &vec, const float *mat, Vec3 &result) { result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] + mat[3]; result.y = mat[4] * vec.x + mat[5] * vec.y + mat[6] + mat[7]; result.z = 1.0f; } -void MultiplyVec2Mat34(const Vec3 &vec, const float *mat, Vec3 &result) +static void MultiplyVec2Mat34(const Vec3 &vec, const float *mat, Vec3 &result) { result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] + mat[3]; result.y = mat[4] * vec.x + mat[5] * vec.y + mat[6] + mat[7]; result.z = mat[8] * vec.x + mat[9] * vec.y + mat[10] + mat[11]; } -void MultiplyVec3Mat33(const Vec3 &vec, const float *mat, Vec3 &result) +static void MultiplyVec3Mat33(const Vec3 &vec, const float *mat, Vec3 &result) { result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] * vec.z; result.y = mat[3] * vec.x + mat[4] * vec.y + mat[5] * vec.z; result.z = mat[6] * vec.x + mat[7] * vec.y + mat[8] * vec.z; } -void MultiplyVec3Mat24(const Vec3 &vec, const float *mat, Vec3 &result) +static void MultiplyVec3Mat24(const Vec3 &vec, const float *mat, Vec3 &result) { result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] * vec.z + mat[3]; result.y = mat[4] * vec.x + mat[5] * vec.y + mat[6] * vec.z + mat[7]; result.z = 1.0f; } -void MultiplyVec3Mat34(const Vec3 &vec, const float *mat, Vec3 &result) +static void MultiplyVec3Mat34(const Vec3 &vec, const float *mat, Vec3 &result) { result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] * vec.z + mat[3]; result.y = mat[4] * vec.x + mat[5] * vec.y + mat[6] * vec.z + mat[7]; result.z = mat[8] * vec.x + mat[9] * vec.y + mat[10] * vec.z + mat[11]; } -void MultipleVec3Perspective(const Vec3 &vec, const float *proj, Vec4 &result) +static void MultipleVec3Perspective(const Vec3 &vec, const float *proj, Vec4 &result) { result.x = proj[0] * vec.x + proj[1] * vec.z; result.y = proj[2] * vec.y + proj[3] * vec.z; @@ -63,7 +63,7 @@ void MultipleVec3Perspective(const Vec3 &vec, const float *proj, Vec4 &result) result.w = -vec.z; } -void MultipleVec3Ortho(const Vec3 &vec, const float *proj, Vec4 &result) +static void MultipleVec3Ortho(const Vec3 &vec, const float *proj, Vec4 &result) { result.x = proj[0] * vec.x + proj[1]; result.y = proj[2] * vec.y + proj[3]; @@ -104,7 +104,7 @@ void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst } } -void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex) +static void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex) { const Vec3 *src; switch (texinfo.sourcerow) @@ -208,7 +208,7 @@ inline float SafeDivide(float n, float d) return (d==0) ? (n>0?1:0) : n/d; } -void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol) +static void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol) { const LightPointer *light = (const LightPointer*)&xfmem.lights[lightNum]; @@ -293,7 +293,7 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann } } -void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, float &lightCol) +static void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, float &lightCol) { const LightPointer *light = (const LightPointer*)&xfmem.lights[lightNum]; -- cgit v1.2.3