From 94cbe0c12ade07c5ae2a1eaf980ecea1829d0bf5 Mon Sep 17 00:00:00 2001 From: Preston Smith Date: Wed, 31 Aug 2016 02:44:36 -0500 Subject: Comments --- Source/Core/VideoBackends/Software/TransformUnit.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp') diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp index 3283bdaf51..38734fa17c 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.cpp +++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp @@ -180,7 +180,9 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo } } - // TODO write comment + // When q is 0, the GameCube appears to have a special case + // This can be seen in devkitPro's neheGX Lesson08 example for Wii + // Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling) if (dst->z == 0.0f) { dst->x = MathUtil::Clamp(dst->x / 2.0f, -1.0f, 1.0f); -- cgit v1.2.3