From 4997fbce44f9d092c503ce34f92faafb1af1dd44 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Thu, 11 Jan 2018 16:02:31 +1000 Subject: Vulkan: Fix possible mismatch between EFB framebuffer and render pass This could happen when changing MSAA settings or internal resolution at runtime. --- Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp index bf13701600..9c2c712837 100644 --- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp @@ -318,17 +318,15 @@ void FramebufferManager::DestroyEFBFramebuffer() m_efb_resolve_depth_texture.reset(); } -void FramebufferManager::ResizeEFBTextures() +void FramebufferManager::RecreateEFBFramebuffer() { DestroyEFBFramebuffer(); - if (!CreateEFBFramebuffer()) - PanicAlert("Failed to create EFB textures"); -} -void FramebufferManager::RecreateRenderPass() -{ if (!CreateEFBRenderPasses()) PanicAlert("Failed to create EFB render pass"); + + if (!CreateEFBFramebuffer()) + PanicAlert("Failed to create EFB textures"); } void FramebufferManager::RecompileShaders() -- cgit v1.2.3