From e6249619a0262a0da5827e0c6d26f63fbfcad156 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Tue, 27 Dec 2016 13:05:17 +1000 Subject: Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer --- Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp index e102be287a..f5c0e038f6 100644 --- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp @@ -333,7 +333,7 @@ bool FramebufferManager::CreateEFBFramebuffer() VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); // Clear the contents of the buffers. - static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 1.0f}}; + static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 0.0f}}; static const VkClearDepthStencilValue clear_depth = {0.0f, 0}; VkImageSubresourceRange clear_color_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, m_efb_layers}; VkImageSubresourceRange clear_depth_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, m_efb_layers}; -- cgit v1.2.3