From 9dc7358395c167925cac18af3c900fe7847da847 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Mon, 17 Apr 2017 23:14:17 +1000 Subject: Vulkan: Use BlendingState from VideoCommon Remove the internal BlendState union. Also fixes Kirby's Return to Dreamland shadows. --- Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp index 9b07f8645e..0b3ce94959 100644 --- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp @@ -1157,14 +1157,10 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits; pipeline_info.rasterization_state.samples = m_efb_samples; pipeline_info.depth_stencil_state.bits = Util::GetNoDepthTestingDepthStencilState().bits; - pipeline_info.blend_state.bits = Util::GetNoBlendingBlendState().bits; - pipeline_info.blend_state.write_mask = 0; + pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex; + pipeline_info.blend_state.colorupdate = write_color; + pipeline_info.blend_state.alphaupdate = write_color; pipeline_info.primitive_topology = m_poke_primitive_topology; - if (write_color) - { - pipeline_info.blend_state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | - VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - } if (write_depth) { pipeline_info.depth_stencil_state.test_enable = VK_TRUE; -- cgit v1.2.3