From 0e73a012796cf87fb1ea86488c630e57d53d273d Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 16 Aug 2025 15:07:24 -0500 Subject: VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well --- Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index 2da221c636..128c24cd1a 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -115,8 +115,8 @@ bool ObjectCache::CreateDescriptorSetLayouts() VK_SHADER_STAGE_FRAGMENT_BIT}, {UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT}, - {UBO_DESCRIPTOR_SET_BINDING_PS_CUST, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, - VK_SHADER_STAGE_FRAGMENT_BIT}, + {UBO_DESCRIPTOR_SET_BINDING_CUST, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, + VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT}, {UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_GEOMETRY_BIT}, }}; -- cgit v1.2.3