From 79a1e480ca75046ef932f26a4c72022422bcd485 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Fri, 30 Jul 2021 12:14:54 -0700 Subject: Enable anisotropic filtering when the game requests it --- Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index 877ad70bd2..2da221c636 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -398,11 +398,11 @@ VkSampler ObjectCache::GetSampler(const SamplerState& info) }; // Can we use anisotropic filtering with this sampler? - if (info.tm0.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering()) + if (info.tm0.anisotropic_filtering != 0 && g_vulkan_context->SupportsAnisotropicFiltering()) { // Cap anisotropy to device limits. create_info.anisotropyEnable = VK_TRUE; - create_info.maxAnisotropy = std::min(static_cast(1 << g_ActiveConfig.iMaxAnisotropy), + create_info.maxAnisotropy = std::min(static_cast(1 << info.tm0.anisotropic_filtering), g_vulkan_context->GetMaxSamplerAnisotropy()); } -- cgit v1.2.3