From 829fc8f0adeaf82d78b695208b24015456d8e52b Mon Sep 17 00:00:00 2001 From: degasus Date: Wed, 28 Sep 2016 22:31:39 +0200 Subject: PixelShaderGen: Drop dstAlphaMode constant in shader generation. It is already stored within the UID. --- Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index 6932830bfb..ab2cc8c56a 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -525,8 +525,7 @@ VkShaderModule ObjectCache::GetGeometryShaderForUid(const GeometryShaderUid& uid return module; } -VkShaderModule ObjectCache::GetPixelShaderForUid(const PixelShaderUid& uid, - DSTALPHA_MODE dstalpha_mode) +VkShaderModule ObjectCache::GetPixelShaderForUid(const PixelShaderUid& uid) { auto it = m_ps_cache.shader_map.find(uid); if (it != m_ps_cache.shader_map.end()) @@ -535,8 +534,7 @@ VkShaderModule ObjectCache::GetPixelShaderForUid(const PixelShaderUid& uid, // Not in the cache, so compile the shader. ShaderCompiler::SPIRVCodeVector spv; VkShaderModule module = VK_NULL_HANDLE; - ShaderCode source_code = - GeneratePixelShaderCode(dstalpha_mode, APIType::Vulkan, uid.GetUidData()); + ShaderCode source_code = GeneratePixelShaderCode(APIType::Vulkan, uid.GetUidData()); if (ShaderCompiler::CompileFragmentShader(&spv, source_code.GetBuffer().c_str(), source_code.GetBuffer().length())) { -- cgit v1.2.3