From ced1614cacab2adda6997091a8a3eebf6cf3334a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Thu, 9 Mar 2017 09:47:43 +0100 Subject: Unify the way of setting game ID, title ID, revision The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata. --- Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index 94d9178aa9..9c903b0065 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -327,7 +327,7 @@ std::pair ObjectCache::GetPipelineWithCacheResult(const Pipeli std::string ObjectCache::GetDiskCacheFileName(const char* type) { return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strGameID.c_str(), type); + SConfig::GetInstance().GetGameID().c_str(), type); } class PipelineCacheReadCallback : public LinearDiskCacheReader -- cgit v1.2.3