From 834f8f7b5cb9b5d9e437c7a3935bfdcc236c422a Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sun, 28 May 2023 20:59:02 -0500 Subject: VideoBackends: add support to allow rendering to multiple output textures --- Source/Core/VideoBackends/Vulkan/ObjectCache.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.h') diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.h b/Source/Core/VideoBackends/Vulkan/ObjectCache.h index 64ba4ace32..c3346ba783 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.h +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.h @@ -60,7 +60,7 @@ public: // Render pass cache. VkRenderPass GetRenderPass(VkFormat color_format, VkFormat depth_format, u32 multisamples, - VkAttachmentLoadOp load_op); + VkAttachmentLoadOp load_op, u8 additional_attachment_count = 0); // Pipeline cache. Used when creating pipelines for drivers to store compiled programs. VkPipelineCache GetPipelineCache() const { return m_pipeline_cache; } @@ -102,7 +102,7 @@ private: std::unique_ptr m_dummy_texture; // Render pass cache - using RenderPassCacheKey = std::tuple; + using RenderPassCacheKey = std::tuple; std::map m_render_pass_cache; // pipeline cache -- cgit v1.2.3