From aff44684a4b904974b2d01ba604976f4baac000e Mon Sep 17 00:00:00 2001 From: Stenzek Date: Thu, 20 Jul 2017 15:25:33 +1000 Subject: Vulkan: Move shader/pipeline-related methods to ShaderCache --- Source/Core/VideoBackends/Vulkan/PostProcessing.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/PostProcessing.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp b/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp index 971de51180..991117567c 100644 --- a/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp +++ b/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp @@ -10,6 +10,7 @@ #include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/ObjectCache.h" +#include "VideoBackends/Vulkan/ShaderCache.h" #include "VideoBackends/Vulkan/Texture2D.h" #include "VideoBackends/Vulkan/Util.h" #include "VideoBackends/Vulkan/VulkanContext.h" @@ -43,12 +44,12 @@ void VulkanPostProcessing::BlitFromTexture(const TargetRectangle& dst, const Tar { // If the source layer is negative we simply copy all available layers. VkShaderModule geometry_shader = - src_layer < 0 ? g_object_cache->GetPassthroughGeometryShader() : VK_NULL_HANDLE; + src_layer < 0 ? g_shader_cache->GetPassthroughGeometryShader() : VK_NULL_HANDLE; VkShaderModule fragment_shader = m_fragment_shader != VK_NULL_HANDLE ? m_fragment_shader : m_default_fragment_shader; UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(), g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass, - g_object_cache->GetPassthroughVertexShader(), geometry_shader, + g_shader_cache->GetPassthroughVertexShader(), geometry_shader, fragment_shader); // Source is always bound. @@ -240,7 +241,7 @@ bool VulkanPostProcessing::RecompileShader() if (m_fragment_shader != VK_NULL_HANDLE) { g_command_buffer_mgr->WaitForGPUIdle(); - g_object_cache->ClearPipelineCache(); + g_shader_cache->ClearPipelineCache(); vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_fragment_shader, nullptr); m_fragment_shader = VK_NULL_HANDLE; } -- cgit v1.2.3