From 3dd675e61382685b2c3d6c82b1c822f135e83934 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 30 Apr 2017 01:00:45 +1000 Subject: Renderer: Change SetBlendState to accept a BlendingState This decouples the state generation (from the emulated GPU) from the management of internal backend state. --- Source/Core/VideoBackends/Vulkan/Renderer.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 88a9157b24..bb8b36481a 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -1340,11 +1340,8 @@ void Renderer::SetDepthMode() StateTracker::GetInstance()->SetDepthStencilState(new_ds_state); } -void Renderer::SetBlendMode(bool force_update) +void Renderer::SetBlendingState(const BlendingState& state) { - BlendingState state; - state.Generate(bpmem); - StateTracker::GetInstance()->SetBlendState(state); } -- cgit v1.2.3