From 9e798eec94a8ebe94c1ef8270b504b5698b2a0f5 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 29 Apr 2018 18:52:30 +1000 Subject: Implement EFB copy filter and gamma in hardware backends Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. --- Source/Core/VideoBackends/Vulkan/Renderer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index c69ad396d6..38d7bd0992 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -697,8 +697,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype) BindEFBToStateTracker(); } -void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, - float Gamma) +void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks) { // Pending/batched EFB pokes should be included in the final image. FramebufferManager::GetInstance()->FlushEFBPokes(); -- cgit v1.2.3