From 804af42cccd18fde08c58f38238c67de952ec5e0 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 20 Nov 2016 00:02:06 +1000 Subject: Vulkan: Support binding texel buffers in UtilityShaderDraw --- Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index ded63ce3ed..2265a34364 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -52,6 +52,7 @@ static const char SHADER_HEADER[] = R"( #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1)) #define SAMPLER_BINDING(x) layout(set = 1, binding = x) #define SSBO_BINDING(x) layout(set = 2, binding = x) + #define TEXEL_BUFFER_BINDING(x) layout(set = 2, binding = x) #define VARYING_LOCATION(x) layout(location = x) #define FORCE_EARLY_Z layout(early_fragment_tests) in -- cgit v1.2.3