From d6a60050ffd667ec1bd9a1759fb103ab0af9cfce Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 30 May 2019 03:52:05 -0400 Subject: VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable Now that we utilize C++17, we can simply return an optional containing the code instead of using an out variable and a boolean result, essentially combining them into one. This provides a much more straightforward interface. --- .../Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 35 +++++++++++----------- 1 file changed, 18 insertions(+), 17 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index e526ed2924..107c9f4962 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -108,11 +108,11 @@ static const char SUBGROUP_HELPER_HEADER[] = R"( #define SUBGROUP_MAX(value) value = subgroupMax(value) )"; -bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char* stage_filename, - std::string_view source, std::string_view header) +std::optional CompileShaderToSPV(EShLanguage stage, const char* stage_filename, + std::string_view source, std::string_view header) { if (!InitializeGlslang()) - return false; + return std::nullopt; std::unique_ptr shader = std::make_unique(stage); std::unique_ptr program; @@ -172,7 +172,7 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char includer)) { DumpBadShader("Failed to parse shader"); - return false; + return std::nullopt; } // Even though there's only a single shader, we still need to link it to generate SPV @@ -181,18 +181,19 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char if (!program->link(messages)) { DumpBadShader("Failed to link program"); - return false; + return std::nullopt; } glslang::TIntermediate* intermediate = program->getIntermediate(stage); if (!intermediate) { DumpBadShader("Failed to generate SPIR-V"); - return false; + return std::nullopt; } + SPIRVCodeVector out_code; spv::SpvBuildLogger logger; - glslang::GlslangToSpv(*intermediate, *out_code, &logger); + glslang::GlslangToSpv(*intermediate, out_code, &logger); // Write out messages // Temporary: skip if it contains "Warning, version 450 is not yet complete; most version-specific @@ -230,11 +231,11 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char stream << "SPIR-V conversion messages: " << std::endl; stream << spv_messages; stream << "SPIR-V:" << std::endl; - spv::Disassemble(stream, *out_code); + spv::Disassemble(stream, out_code); } } - return true; + return out_code; } bool InitializeGlslang() @@ -356,24 +357,24 @@ const TBuiltInResource* GetCompilerResourceLimits() return &limits; } -bool CompileVertexShader(SPIRVCodeVector* out_code, std::string_view source_code) +std::optional CompileVertexShader(std::string_view source_code) { - return CompileShaderToSPV(out_code, EShLangVertex, "vs", source_code, SHADER_HEADER); + return CompileShaderToSPV(EShLangVertex, "vs", source_code, SHADER_HEADER); } -bool CompileGeometryShader(SPIRVCodeVector* out_code, std::string_view source_code) +std::optional CompileGeometryShader(std::string_view source_code) { - return CompileShaderToSPV(out_code, EShLangGeometry, "gs", source_code, SHADER_HEADER); + return CompileShaderToSPV(EShLangGeometry, "gs", source_code, SHADER_HEADER); } -bool CompileFragmentShader(SPIRVCodeVector* out_code, std::string_view source_code) +std::optional CompileFragmentShader(std::string_view source_code) { - return CompileShaderToSPV(out_code, EShLangFragment, "ps", source_code, SHADER_HEADER); + return CompileShaderToSPV(EShLangFragment, "ps", source_code, SHADER_HEADER); } -bool CompileComputeShader(SPIRVCodeVector* out_code, std::string_view source_code) +std::optional CompileComputeShader(std::string_view source_code) { - return CompileShaderToSPV(out_code, EShLangCompute, "cs", source_code, COMPUTE_SHADER_HEADER); + return CompileShaderToSPV(EShLangCompute, "cs", source_code, COMPUTE_SHADER_HEADER); } } // namespace ShaderCompiler -- cgit v1.2.3