From 3627398cf53056341701f8e9d846d14c92c77a16 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 10 Jun 2023 12:35:36 -0500 Subject: VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) --- Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index 3555a6c9b7..ab9b015cec 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -58,8 +58,8 @@ static const char COMPUTE_SHADER_HEADER[] = R"( // All resources are packed into one descriptor set for compute. #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1)) #define SAMPLER_BINDING(x) layout(set = 0, binding = (1 + x)) - #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (3 + x)) - #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (5 + x)) + #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (9 + x)) + #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (11 + x)) // hlsl to glsl function translation #define API_VULKAN 1 -- cgit v1.2.3