From 12dd15c8ddb587e2f76351b59e0097940061485b Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 9 Dec 2023 19:00:11 -0600 Subject: VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends Co-authored-by: TellowKrinkle --- Source/Core/VideoBackends/Vulkan/StateTracker.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp index 4afd627614..332cd41cbf 100644 --- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp +++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp @@ -60,15 +60,17 @@ void StateTracker::DestroyInstance() bool StateTracker::Initialize() { // Create a dummy texture which can be used in place of a real binding. - m_dummy_texture = - VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0), ""); + m_dummy_texture = VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0, + AbstractTextureType::Texture_2DArray), + ""); if (!m_dummy_texture) return false; m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); // Create a dummy compute texture which can be used in place of a real binding m_dummy_compute_texture = VKTexture::Create( - TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage), + TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage, + AbstractTextureType::Texture_2DArray), ""); if (!m_dummy_compute_texture) return false; -- cgit v1.2.3