From a310cbec8e7dfa18b22d53dc45a47757a97c827d Mon Sep 17 00:00:00 2001 From: JosJuice Date: Fri, 3 Nov 2017 16:04:46 +0100 Subject: Fix incorrect handling of auto IR Some lines of code in Dolphin just plainly grabbed the value of g_ActiveConfig.iEFBScale, which resulted in Auto being treated as 0x rather than the actual automatically selected scale. --- Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index e0376c3cae..90920baf56 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -250,7 +250,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p // We also linear filtering for both box filtering and downsampling higher resolutions to 1x // TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more // complex down filtering to average all pixels and produce the correct result. - bool linear_filter = (scale_by_half && !params.depth) || g_ActiveConfig.iEFBScale != 1; + bool linear_filter = (scale_by_half && !params.depth) || g_renderer->GetEFBScale() != 1; draw.SetPSSampler(0, src_texture, linear_filter ? g_object_cache->GetLinearSampler() : g_object_cache->GetPointSampler()); -- cgit v1.2.3