From 04f319066dd13917dc652855eec3614bc79c56f7 Mon Sep 17 00:00:00 2001 From: degasus Date: Mon, 26 Dec 2016 20:54:37 +0100 Subject: TextureCache: Extract BP enum check to VideoCommon. We have TOO many video backends. --- Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index 9c943e4b40..504a11b378 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -207,7 +207,7 @@ void TextureConverter::ConvertTexture(TextureCache::TCacheEntry* dst_entry, void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat src_format, + u32 memory_stride, bool is_depth_copy, bool is_intensity, int scale_by_half, const EFBRectangle& src_rect) { @@ -234,7 +234,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p draw.SetPushConstants(position_uniform, sizeof(position_uniform)); // Doesn't make sense to linear filter depth values - draw.SetPSSampler(0, src_texture, (scale_by_half && src_format != PEControl::Z24) ? + draw.SetPSSampler(0, src_texture, (scale_by_half && !is_depth_copy) ? g_object_cache->GetLinearSampler() : g_object_cache->GetPointSampler()); -- cgit v1.2.3