From f93a8a995b6e16625c60303ccabb0ea71e7dbeb2 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 22 Aug 2026 11:22:33 +0200 Subject: Common: Add DivideRoundingUp function Many callers of AlignUp are dividing immediately after aligning. Let's add a helper function for this so callers don't have to specify the alignment size twice. --- Source/Core/VideoBackends/Vulkan/VKShader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/VKShader.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/VKShader.cpp b/Source/Core/VideoBackends/Vulkan/VKShader.cpp index 9132085748..914fc0c8e4 100644 --- a/Source/Core/VideoBackends/Vulkan/VKShader.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKShader.cpp @@ -138,8 +138,8 @@ std::unique_ptr VKShader::CreateFromSource(ShaderStage stage, std::str std::unique_ptr VKShader::CreateFromBinary(ShaderStage stage, const void* data, size_t length, std::string_view name) { - const size_t size_in_words = Common::AlignUp(length, sizeof(ShaderCompiler::SPIRVCodeType)) / - sizeof(ShaderCompiler::SPIRVCodeType); + const size_t size_in_words = + Common::DivideRoundingUp(length, sizeof(ShaderCompiler::SPIRVCodeType)); ShaderCompiler::SPIRVCodeVector spv(size_in_words); if (length > 0) std::memcpy(spv.data(), data, length); -- cgit v1.2.3