From 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 21 Jan 2018 23:13:25 +1000 Subject: AbstractTexture: Move Bind() method to Renderer This makes state tracking simpler, and enables easier porting to command lists later on. --- Source/Core/VideoBackends/Vulkan/VKTexture.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/VKTexture.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp index 16aa9fecdb..dd341d5001 100644 --- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp @@ -107,14 +107,6 @@ VkFramebuffer VKTexture::GetFramebuffer() const return m_framebuffer; } -void VKTexture::Bind(unsigned int stage) -{ - // Texture should always be in SHADER_READ_ONLY layout prior to use. - // This is so we don't need to transition during render passes. - _assert_(m_texture->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); - StateTracker::GetInstance()->SetTexture(stage, m_texture->GetView()); -} - void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, -- cgit v1.2.3