From 6ab24e6c176bfd288296bf8284a30b0835fa45c3 Mon Sep 17 00:00:00 2001 From: TellowKrinkle Date: Sat, 11 Jun 2022 21:03:09 -0500 Subject: VideoCommon: Better driver bug handling Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader --- Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp index 1dc02e689a..a6cb201d72 100644 --- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp +++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp @@ -371,13 +371,6 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_REVERSED_DEPTH_RANGE)) config->backend_info.bSupportsReversedDepthRange = false; - // Calling discard when early depth test is enabled can break on some Apple Silicon GPU drivers. - if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DISCARD_WITH_EARLY_Z)) - { - // We will use shader blending, so disable hardware dual source blending. - config->backend_info.bSupportsDualSourceBlend = false; - } - // Dynamic sampler indexing locks up Intel GPUs on MoltenVK/Metal if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING)) config->backend_info.bSupportsDynamicSamplerIndexing = false; -- cgit v1.2.3