From a8343cc19a3728d4a44c279dff167503a6eaecfc Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 24 Jun 2017 19:43:58 +1000 Subject: Vulkan: Don't save pipeline cache if shader cache is disabled We still create a pipeline cache object, since that speeds up driver's creation of pipelines at runtime. However, we should not save it. --- Source/Core/VideoBackends/Vulkan/main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Vulkan/main.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/main.cpp b/Source/Core/VideoBackends/Vulkan/main.cpp index 6eaaa09b4c..2fdcae7e98 100644 --- a/Source/Core/VideoBackends/Vulkan/main.cpp +++ b/Source/Core/VideoBackends/Vulkan/main.cpp @@ -290,7 +290,8 @@ void VideoBackend::Video_Cleanup() g_command_buffer_mgr->WaitForGPUIdle(); // Save all cached pipelines out to disk for next time. - g_object_cache->SavePipelineCache(); + if (g_ActiveConfig.bShaderCache) + g_object_cache->SavePipelineCache(); g_perf_query.reset(); g_texture_cache.reset(); -- cgit v1.2.3