From 2cd240af0d261d4600e273badd912570a5a09a19 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 10 Mar 2017 00:01:23 +1000 Subject: VideoBackends: Move max texture size to VideoConfig This stops the virtual method call from within the Renderer constructor. The initialization here for GL had to be moved to VideoBackend, as the Renderer constructor will not have been executed before the value is required. --- Source/Core/VideoBackends/Vulkan/main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/Vulkan/main.cpp') diff --git a/Source/Core/VideoBackends/Vulkan/main.cpp b/Source/Core/VideoBackends/Vulkan/main.cpp index 8b610f517f..6eaaa09b4c 100644 --- a/Source/Core/VideoBackends/Vulkan/main.cpp +++ b/Source/Core/VideoBackends/Vulkan/main.cpp @@ -52,7 +52,7 @@ void VideoBackend::InitBackendInfo() vkGetPhysicalDeviceProperties(gpu, &properties); VkPhysicalDeviceFeatures features; vkGetPhysicalDeviceFeatures(gpu, &features); - VulkanContext::PopulateBackendInfoFeatures(&g_Config, gpu, features); + VulkanContext::PopulateBackendInfoFeatures(&g_Config, gpu, properties, features); VulkanContext::PopulateBackendInfoMultisampleModes(&g_Config, gpu, properties); } } @@ -178,6 +178,7 @@ bool VideoBackend::Initialize(void* window_handle) // Since VulkanContext maintains a copy of the device features and properties, we can use this // to initialize the backend information, so that we don't need to enumerate everything again. VulkanContext::PopulateBackendInfoFeatures(&g_Config, g_vulkan_context->GetPhysicalDevice(), + g_vulkan_context->GetDeviceProperties(), g_vulkan_context->GetDeviceFeatures()); VulkanContext::PopulateBackendInfoMultisampleModes( &g_Config, g_vulkan_context->GetPhysicalDevice(), g_vulkan_context->GetDeviceProperties()); -- cgit v1.2.3