From 672fa65ee76c0addb31b8c8cacc129a76926331d Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Fri, 22 Nov 2013 17:45:24 +0100 Subject: OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. --- Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends') diff --git a/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp index 15135f3621..f6630c0d09 100644 --- a/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp +++ b/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp @@ -40,7 +40,7 @@ StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType) m_uploadtype = BUFFERDATA; else if(g_ogl_config.bSupportsGLSync && g_ActiveConfig.bHackedBufferUpload && (m_uploadtype & MAP_AND_RISK)) m_uploadtype = MAP_AND_RISK; - else if(g_ogl_config.bSupportsGLSync && g_ogl_config.bSupportsGLPinnedMemory && (!DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) || type != GL_ELEMENT_ARRAY_BUFFER) && (m_uploadtype & PINNED_MEMORY)) + else if(g_ogl_config.bSupportsGLSync && g_ogl_config.bSupportsGLPinnedMemory && !(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER) && (m_uploadtype & PINNED_MEMORY)) m_uploadtype = PINNED_MEMORY; else if(nvidia && (m_uploadtype & BUFFERSUBDATA)) m_uploadtype = BUFFERSUBDATA; -- cgit v1.2.3