From 68f49df0f8a845eecd1e65c4d75dfbee3bdc989e Mon Sep 17 00:00:00 2001 From: TellowKrinkle Date: Sat, 23 Jul 2022 00:47:04 -0500 Subject: VideoCommon: Add vertex shader point and line expansion --- Source/Core/VideoBackends/D3D12/DX12Context.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends') diff --git a/Source/Core/VideoBackends/D3D12/DX12Context.cpp b/Source/Core/VideoBackends/D3D12/DX12Context.cpp index 5cf0e414c4..955f26413e 100644 --- a/Source/Core/VideoBackends/D3D12/DX12Context.cpp +++ b/Source/Core/VideoBackends/D3D12/DX12Context.cpp @@ -358,7 +358,7 @@ bool DXContext::CreateGXRootSignature() SetRootParamTable(¶ms[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 3, 1, D3D12_SHADER_VISIBILITY_VERTEX); param_count++; - SetRootParamConstant(¶ms[param_count], 2, 1, D3D12_SHADER_VISIBILITY_VERTEX); + SetRootParamConstant(¶ms[param_count], 3, 1, D3D12_SHADER_VISIBILITY_VERTEX); param_count++; // Since these must be contiguous, pixel lighting goes to bbox if not enabled. -- cgit v1.2.3