From 74b20e627ca524366b0a4fa617d59014cd2c967c Mon Sep 17 00:00:00 2001 From: degasus Date: Wed, 9 Sep 2015 21:20:46 +0200 Subject: VideoCommon: Drop "Disable destAlpha" hack This option has no use any more, neither performance nor driver workaround. --- Source/Core/VideoBackends/OGL/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index b153c55ee6..2874881d35 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1322,7 +1322,7 @@ void Renderer::SetBlendMode(bool forceUpdate) // Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1. bool target_has_alpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; - bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha; + bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha; bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend; const GLenum glSrcFactors[8] = -- cgit v1.2.3