From ef1dfa8bcbb4ac391704317d2bb55d7c99c1916e Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 24 May 2015 11:57:02 +0200 Subject: VideoBackends: Allow the viewport to use the full depth range. --- Source/Core/VideoBackends/D3D/Render.cpp | 2 +- Source/Core/VideoBackends/OGL/Render.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends') diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 230cb11ec4..63a0b708af 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -524,7 +524,7 @@ void Renderer::SetViewport() D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht, 1.0f - MathUtil::Clamp(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f, - 1.0f - MathUtil::Clamp(xfmem.viewport.farZ - xfmem.viewport.zRange, 0.0f, 16777215.0f) / 16777216.0f); + 1.0f - MathUtil::Clamp((xfmem.viewport.farZ - MathUtil::Clamp(xfmem.viewport.zRange, 0.0f, 16777215.0f)), 0.0f, 16777215.0f) / 16777216.0f); D3D::context->RSSetViewports(1, &vp); } diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 1b4038e57f..f04eef8ba2 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1195,7 +1195,7 @@ void Renderer::SetViewport() float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff); float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd); float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht); - float GLNear = MathUtil::Clamp(xfmem.viewport.farZ - xfmem.viewport.zRange, 0.0f, 16777215.0f) / 16777216.0f; + float GLNear = MathUtil::Clamp(xfmem.viewport.farZ - MathUtil::Clamp(xfmem.viewport.zRange, 0.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f; float GLFar = MathUtil::Clamp(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f; if (Width < 0) { -- cgit v1.2.3