From 12dd15c8ddb587e2f76351b59e0097940061485b Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 9 Dec 2023 19:00:11 -0600 Subject: VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends Co-authored-by: TellowKrinkle --- Source/Core/VideoCommon/AbstractTexture.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/AbstractTexture.cpp') diff --git a/Source/Core/VideoCommon/AbstractTexture.cpp b/Source/Core/VideoCommon/AbstractTexture.cpp index 416af06123..08eec74fa3 100644 --- a/Source/Core/VideoCommon/AbstractTexture.cpp +++ b/Source/Core/VideoCommon/AbstractTexture.cpp @@ -37,7 +37,8 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level, int // Use a temporary staging texture for the download. Certainly not optimal, // but this is not a frequently-executed code path.. TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1, - AbstractTextureFormat::RGBA8, 0); + AbstractTextureFormat::RGBA8, 0, + AbstractTextureType::Texture_2DArray); auto readback_texture = g_gfx->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config); if (!readback_texture) -- cgit v1.2.3