From 0e8f8ea930d4b635fd7287f572dc2911996638bf Mon Sep 17 00:00:00 2001 From: iwubcode Date: Wed, 6 Sep 2023 00:16:26 -0500 Subject: VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) --- Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h') diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h index 21c5ce7d54..244b49c88b 100644 --- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h +++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h @@ -20,7 +20,7 @@ class DirectFilesystemAssetLibrary final : public CustomAssetLibrary public: using AssetMap = std::map; - LoadInfo LoadTexture(const AssetID& asset_id, CustomTextureData* data) override; + LoadInfo LoadTexture(const AssetID& asset_id, TextureData* data) override; LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) override; LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override; -- cgit v1.2.3